Gaurav Bhardwaj

Unity 3D | Unreal Engine | C#



About Me


Skills

Engines :

Unity3D, Unreal Engine, GameMaker Studio

Languages :

C# with (events,Linq, UniTask), C++, Java, Python

Platforms : :

Android, IOS, AR, VR, Standalone

Tools :

Blender, Photoshop, Audacity

Frameworks :

OpenGL, LWJGL, Spring Boot, Flask


Experience


Unity3D Developer | Bigthinx Software Pvt. Ltd.>
Android | IOS | WebGL
July 2018 - July 2019

LyfLike :- An Ai based avatar system where you can generate your avatar from a selfie and Body Side and Front pose which looks and moves like you

Made UI system for whole app, Clothing system, and CDN integrations


Unity Engineer | Hypernova Interactive
Android | IOS | AR
Feb 2020 - Jan 2021

HikeLand :- > A social feature on Hike (WeChat of India) -[v1 was developer by me].
Handled UI system, Hybrid bridging between Xcode<-> Unity and Android Studio <-> Unity

Marble Rush Game :- A marble making Hypercasual Game
Handled making shaders with Shader Graph for making Parallax FlowMap shader
A painting system where we can paint on marble with different colors with touch or mouse click

MumBhai-The Game :- A Third Person Action RPG Game
Prototyped Third person shooter game with invector and UMA. Achieved a city simulation

Candle blow fever :- A Hypercasual candle blowing game
Design your matchstick stack and watch them burn off with satisfying stylised graphics


Unity Developer | Engineer | Contractor | Freelancing
Android | IOS | AR | VR | PC
Contract works

• AR :
Object placement application:   It involved working with ARCore for plane detection and Furniture Placement.
Painting visualization Application:  It involved working with ARCore for walls detection and Placement of paintings according to sizes.

• VR :-
Conversation Application:   It involved managing a scripted conversation with callbacks to when the video completes with multiple options to select from that takes conversation to different routes.
Tourism App:   VR tourism app with MapBox and Google StreetView integration. (Project unreleased, under development)
Physiotherapy Application:   A Virtual Reality Physiotherapy application for head and hand-eye coordination (Oculus Go and GearVR). Designed environment and wrote C# scripts. Used PlayerIO as cloud service

• Mobile :-
Dopplr (WIP) :
• Worked on a fashion application with avatar SDK.
• Worked with art engine for seamless textures.
• Made a virtual shopping experience.
• Worked on reducing work for making realistic textures and easy importing into unity.
• Development of app mostly, BE-FE scripting. UI systems, Clothing System etc.
Keisa (WIP):   A competitive mobile gaming app that rewards users. Used PlayFab LiveOps services. (Project unreleased, under development)

• PC :-
Zombie FPS wave Shooter :
This was a simple zombie fps wave shooter, where you shoot up zombies to get to the next wave and zombie stats changes on each wave making zombies stronger than last wave zombies.
Runtime level editor :   Runtime level editor project with a huge inventory of 3d objects, particle systems to just drag and drop in scene view at runtime with various customisations for sky box, Lighting, post processing with auto save/ load features with multiple save files


Contact Me!


  • Bangalore, India
  • gauravbhardwaj717@gmail.com
  • +91-7018609779